The Spark
It was 1998. The internet was a dial-up dream, and I had just gotten my hands on a copy of Flash (yes, that Flash). I wanted to make something that moved, something that breathed. But my computer? It was a brick. The frame rate? A slideshow.
But here's the thing: in that stutter, in those jerky, pixelated frames, there was a magic. Each frame was a deliberate choice, a moment frozen in time. I learned that imperfection isn't a flaw—it's a style. A signature.
That first render taught me more than any class ever could. It taught me patience. It taught me that sometimes, the best art comes from the constraints you didn't plan for.